000 02665cam a22003018i 4500
001 21603191
003 OSt
005 20250430122748.0
008 200708s2020 nju b 001 0 eng
010 _a 2020029665
020 _a97819444660970 (Pbk)
040 _aDLC
_beng
_erda
_cIISERB
042 _apcc
050 0 0 _aQA269
_b.F45 2020
082 0 0 _a519.3 F381C
_223
100 1 _aFerguson, Thomas S.
_932552
245 1 2 _aCourse in game theory /
_cThomas S. Ferguson, UCLA.
260 _aSingapore:
_bWorld Scientific Publishing,
_c2025.
263 _a2010
300 _axviii, 390p.
504 _aIncludes bibliographical references and index.
520 _a"Game theory is a fascinating subject. We all know many entertaining games, such as chess, poker, tic-tac-toe, bridge, baseball, computer games - the list is quite varied and almost endless. In addition, there is a vast area of economic games, discussed in Myerson (1991) and Kreps (1990), and the related political games [Ordeshook (1986), Shubik (1982), and Taylor (1995)]. The competition between firms, the conflict between management and labor, the fight to get bills through congress, the power of the judiciary, war and peace negotiations between countries, and so on, all provide examples of games in action. There are also psychological games played on a personal level, where the weapons are words, and the payoffs are good or bad feelings [Berne (1964)]. There are biological games, the competition between species, where natural selection can be modeled as a game played between genes [Smith (1982)]. There is a connection between game theory and the mathematical areas of logic and computer science. One may view theoretical statistics as a two-person game in which nature takes the role of one of the players, as in Blackwell and Girshick (1954) and Ferguson (1968). Games are characterized by a number of players or decision makers who interact, possibly threaten each other and form coalitions, take actions under uncertain conditions, and finally receive some benefit or reward or possibly some punishment or monetary loss. In this text, we present various mathematical models of games and study the phenomena that arise. In some cases, we will be able to suggest what courses of action should be taken by the players. In others, we hope simply to be able to understand what is happening in order to make better predictions about the future"--
650 0 _aGame theory.
_932553
650 0 _aMathematical statistics.
_932554
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2ddc
_cBK
999 _c10968
_d10968