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Lectures in game theory for computer scientists edited by Krzysztof R. Apt and Erich Grädel.

Contributor(s): Material type: TextTextPublication details: Cambridge : Cambridge University Press, c2011.Description: xii, 295 p. : ill. ; 26 cmISBN:
  • 9780521198660 (hbk.)
  • 0521198666 (hbk.)
Subject(s): DDC classification:
  • 004.015193 Ap8L 23
LOC classification:
  • QA269 .L43 2011
Contents:
Machine generated contents note: 1. A Primer on Strategic Games / Krzysztof R. Apt -- 1.1. Introduction -- 1.2. Basic concepts -- 1.3. Iterated elimination of strategies I -- 1.4. Mixed extension -- 1.5. Iterated elimination of strategies II -- 1.6. Variations on the definition of strategic games -- 1.7. Mechanism design -- 1.8. Pre-Bayesian games -- 1.9. Conclusions -- 2. Infinite Games and Automata Theory / Christof Loding -- 2.1. Introduction -- 2.2. Basic notations and definitions -- 2.3. Transformation of winning conditions -- 2.4. Tree automata -- 2.5. Beyond finite automata -- 2.6. Conclusion -- 3. Algorithms for Solving Parity Games / Marcin Jurdzinski -- 3.1. Games on graphs -- 3.2. Solving repeated reachability and eventual safety games
3.3. Solving parity games -- 3.4. Related work -- 4. Back and Forth Between Logic and Games / Erich Gradel -- 4.1. Introduction -- 4.2. Reachability games and parity games -- 4.3. Reachability games and logic -- 4.4. Logics with least and greatest fixed-points -- 4.5. Definability of winning regions in parity games -- 4.6. Inflationary fixed-point logic and backtracking games -- 4.7. Logic and games in a quantitative setting -- 5. Turn-Based Stochastic Games / Antonin Kucera -- 5.1. Introduction -- 5.2. Winning objectives in stochastic games -- 5.3. Reachability objectives in games with finitely and infinitely many vertices -- 5.4. Some directions of future research -- 6. Games with Imperfect Information: Theory and Algorithms / Jean-Francois Raskin -- 6.1. Introduction -- 6.2. Games with perfect information
6.3. Games with imperfect information: surely-winning -- 6.4. Games with imperfect information: almost-surely-winning -- 7. Graph Searching Games / Stephan Kreuizer -- 7.1. Introduction -- 7.2. Classifying graph searching games -- 7.3. Variants of graph searching games -- 7.4. Monotonicity of graph searching -- 7.5. Obstructions -- 7.6. An application to graph-decompositions -- 7.7. Complexity of graph searching -- 7.8. Conclusion -- 8. Beyond Nash Equilibrium: Solution Concepts for the 21st Century / Joseph Y. Halpern -- 8.1. Introduction -- 8.2. Robust and resilient equilibrium -- 8.3. Taking computation into account -- 8.4. Taking (lack of) awareness into account -- 8.5. Iterated regret minimisation -- 8.6. Conclusions.
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Holdings
Item type Current library Collection Call number Status Notes Date due Barcode
Books Books Central Library, IISER Bhopal Reference Section Reference 004.015193 Ap8L (Browse shelf(Opens below)) Not For Loan Reserve 9596

Includes bibliographical references and index.

Machine generated contents note: 1. A Primer on Strategic Games / Krzysztof R. Apt -- 1.1. Introduction -- 1.2. Basic concepts -- 1.3. Iterated elimination of strategies I -- 1.4. Mixed extension -- 1.5. Iterated elimination of strategies II -- 1.6. Variations on the definition of strategic games -- 1.7. Mechanism design -- 1.8. Pre-Bayesian games -- 1.9. Conclusions -- 2. Infinite Games and Automata Theory / Christof Loding -- 2.1. Introduction -- 2.2. Basic notations and definitions -- 2.3. Transformation of winning conditions -- 2.4. Tree automata -- 2.5. Beyond finite automata -- 2.6. Conclusion -- 3. Algorithms for Solving Parity Games / Marcin Jurdzinski -- 3.1. Games on graphs -- 3.2. Solving repeated reachability and eventual safety games

3.3. Solving parity games -- 3.4. Related work -- 4. Back and Forth Between Logic and Games / Erich Gradel -- 4.1. Introduction -- 4.2. Reachability games and parity games -- 4.3. Reachability games and logic -- 4.4. Logics with least and greatest fixed-points -- 4.5. Definability of winning regions in parity games -- 4.6. Inflationary fixed-point logic and backtracking games -- 4.7. Logic and games in a quantitative setting -- 5. Turn-Based Stochastic Games / Antonin Kucera -- 5.1. Introduction -- 5.2. Winning objectives in stochastic games -- 5.3. Reachability objectives in games with finitely and infinitely many vertices -- 5.4. Some directions of future research -- 6. Games with Imperfect Information: Theory and Algorithms / Jean-Francois Raskin -- 6.1. Introduction -- 6.2. Games with perfect information

6.3. Games with imperfect information: surely-winning -- 6.4. Games with imperfect information: almost-surely-winning -- 7. Graph Searching Games / Stephan Kreuizer -- 7.1. Introduction -- 7.2. Classifying graph searching games -- 7.3. Variants of graph searching games -- 7.4. Monotonicity of graph searching -- 7.5. Obstructions -- 7.6. An application to graph-decompositions -- 7.7. Complexity of graph searching -- 7.8. Conclusion -- 8. Beyond Nash Equilibrium: Solution Concepts for the 21st Century / Joseph Y. Halpern -- 8.1. Introduction -- 8.2. Robust and resilient equilibrium -- 8.3. Taking computation into account -- 8.4. Taking (lack of) awareness into account -- 8.5. Iterated regret minimisation -- 8.6. Conclusions.

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